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Archive for April, 2006

Ruff ‘n Rumble tech demo

Posted by Peter Schraut under GBA

A couple of days ago, Andrzej Czyz released a really nice platform game techdemo called Ruff, which relies on HAM and HEL Library 2. The techdemo looks very promising. It features very nice and precise collision detection, great graphics and the whole demo feels just good.

You can download the first public version from here.

VisualHAM continued by [yak]

Posted by Peter Schraut under Tools

You probably noticed the lack of VisualHAM updates. The reason for this is I don’t work on this project anymore since 2003.

However, [yak] from NokiX thought the VisualHAM IDE perfectly fits into their Cellphone SDK, when it has a few improvements here and there. So [yak] made them!

The upcoming version 2.6 has lots of bugs fixed and even new features! The greatest new feature is dynamic sourcecode parsing. In 2.6 you’ll find your own functions, defines and variables in the code-completion list and intellisense!

I’m very happy with the new version and hope it’s ready to release soon! If you know of any bug in VisualHAM, the chances are good to get it fixed now. You are more than welcome to post your bug report in the VisualHAM bug tracker over at sourceforge.net. If you would like to see a specific feature in VisualHAM, give it a try and post your feature request in our VisualHAM feature tracker.

HEL Library 2 status

Posted by Peter Schraut under GBA, Programming

A few words on the upcoming HEL Library 2 release, which I plan to push out at the end of this month.

Actually I only planned to do optimizations from beta 8 on, but because of a running project, there were needs for more features.

The Pad-System has been extended and supports a press delay as well as repeat rate (wonderful for menus, you’ll love that!) now. The Obj-System got a backup and restore function and the most exciting new feature is the extented assertion screen which now also displays a call stack trace, yay! Plus, of course, lots of bug fixes!

Thanks to all the people who reported bugs, suggestions or provided help on some implementation details!

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