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Archive for August, 2007

N3D Version 0.2

Posted by Peter Schraut under NDS, Programming

Only two days ago and here is a new version. The first version came along with a nasty error, that prevented you from being able to turn off texturing once activated. I also added two more sample projects, one showing textured and untextered geometry in the same scene, so this works now! :-)

Download the new version from here and refer to the online documentation for the changelog.

N3D – First public release

Posted by Peter Schraut under NDS, Programming

I’m very happy to present my latest creation, called N3D. This project is an attempt to create an abstraction layer for the Nintendo DS 3D hardware, to be used with the homebrew devkitPro toolchain. The interface is designed to be very similar with Microsoft’s Direct3D API.

Please take a look at the documentation, as I spent a lot of time writing it:

Beside the API itself, N3D comes with content conversion tools, to convert meshes and textures into a N3D compatible format. Please refer to the following links to get a clue about the tools.

N3D comes with a bunch of sample projects too, that show how to use the API and content conversion tools. You can check the sample projects sourcecodes online:

You should know that the current version is in a very early state and definitely not stable. If you find a bug, you have a suggestion or maybe just a question, please send me an e-mail. I would also like to see what projects you create with N3D, if any :)

Download it from here and don’t forget to refer to the online documentation to learn more about N3D.

HEL Library version 2.5 released

Posted by Peter Schraut under GBA, Programming

This version fixes some pretty nasty bugs in the Map-System, such as tile corruption and random crashes. Beside the fixes, I also included the latest Katie version.

Download it right here and don’t forget to refer to the online documentation for the changelog.

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