I’m very happy to present my latest creation, called N3D. This project is an attempt to create an abstraction layer for the Nintendo DS 3D hardware, to be used with the homebrew devkitPro toolchain. The interface is designed to be very similar with Microsoft’s Direct3D API.
Please take a look at the documentation, as I spent a lot of time writing it:
Beside the API itself, N3D comes with content conversion tools, to convert meshes and textures into a N3D compatible format. Please refer to the following links to get a clue about the tools.
N3D comes with a bunch of sample projects too, that show how to use the API and content conversion tools. You can check the sample projects sourcecodes online:

You should know that the current version is in a very early state and definitely not stable. If you find a bug, you have a suggestion or maybe just a question, please send me an e-mail. I would also like to see what projects you create with N3D, if any
Download it from here and don’t forget to refer to the online documentation to learn more about N3D.