I just stumbled upon an interesting article about potential fields in RTS games, which was a very nice read.
Potential Fields have some similarities with influence maps. Influence maps are often used to decide whether an area in the game world is controlled by own or enemy units, or if it is an area currently not under control by any forces (no man’s land).
If you have a few minutes to spare, don’t miss to read Using Potential Fields in a Real-time Strategy Game Scenario (Tutorial)

Add A Comment