<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: file i/o handling in nds homebrew</title>
	<atom:link href="http://www.console-dev.de/2009/05/09/file-io-handling-in-nds-homebrew/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.console-dev.de/2009/05/09/file-io-handling-in-nds-homebrew/</link>
	<description>Home of VsTortoise, VisualHAM, N3D and HEL Library</description>
	<lastBuildDate>Tue, 23 Feb 2010 08:40:33 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: #include &#8220;data.c&#8221; revised &#171; console-dev.de</title>
		<link>http://www.console-dev.de/2009/05/09/file-io-handling-in-nds-homebrew/comment-page-1/#comment-65</link>
		<dc:creator>#include &#8220;data.c&#8221; revised &#171; console-dev.de</dc:creator>
		<pubDate>Thu, 21 May 2009 19:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.console-dev.de/?p=513#comment-65</guid>
		<description>[...] When you aim for a game with a decent quality, you can&#8217;t #include data as this would blow up memory, you have to load resources from the file system. To be more precise, you load only resources to memory, that you actually need in the particular level (file i/o handling in nds homebrew). [...]</description>
		<content:encoded><![CDATA[<p>[...] When you aim for a game with a decent quality, you can&#8217;t #include data as this would blow up memory, you have to load resources from the file system. To be more precise, you load only resources to memory, that you actually need in the particular level (file i/o handling in nds homebrew). [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
