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	<description>Home of VsTortoise, VisualHAM, N3D and HEL Library</description>
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		<title>VsTortoise, Build 22 beta available</title>
		<link>http://www.console-dev.de/2010/03/04/vstortoise-build-22-beta-available/</link>
		<comments>http://www.console-dev.de/2010/03/04/vstortoise-build-22-beta-available/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 22:08:38 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Subversion]]></category>
		<category><![CDATA[TortoiseSVN]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[VsTortoise]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=876</guid>
		<description><![CDATA[Today I uploaded VsTortoise build 22 beta to codeplex. The most significant changes are support for Visual Studio 2010RC and the Solution Explorer integration.
Here is the complete changelog:

New: Visual Studio 2010 RC support (VsTortoise  for Visual Studio 2010 RC screenshots)
New: VsTortoise integrates in to Solution Explorer context menus.  The following commands can be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>VsTortoise, source code available at codeplex.com</title>
		<link>http://www.console-dev.de/2010/02/01/vstortoise-source-code-available-at-codeplex-com/</link>
		<comments>http://www.console-dev.de/2010/02/01/vstortoise-source-code-available-at-codeplex-com/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 20:47:49 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[add-in]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Subversion]]></category>
		<category><![CDATA[TortoiseSVN]]></category>
		<category><![CDATA[Visual Studio]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=857</guid>
		<description><![CDATA[VsTortoise went open source under Apache License 2.0 (Apache) and the source code (C#) and installer scripts are available at codeplex.com now.

Project website: http://vstortoise.codeplex.com


Discussions: http://vstortoise.codeplex.com/Thread/List.aspx


Issue Tracker: http://vstortoise.codeplex.com/WorkItem/List.aspx

I also wrote a document how  to build and debug the add-in.
If anyone is interested in the project, feel free to contribute. Patches for the resources problem are [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2010/02/01/vstortoise-source-code-available-at-codeplex-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VsTortoise, need feedback</title>
		<link>http://www.console-dev.de/2010/01/24/vstortoise-need-feedback/</link>
		<comments>http://www.console-dev.de/2010/01/24/vstortoise-need-feedback/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 15:17:25 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[add-in]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[TortoiseSVN]]></category>
		<category><![CDATA[Visual Studio]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=838</guid>
		<description><![CDATA[VsTortoise has been downloaded about 100 times so far. One user reported VsTortoise displays a &#8220;Resource not found&#8221; error when he starts his german Visual Studio 2005 standard edition. I don&#8217;t understand what causes the problem yet, since I specified the en-US satellite DLL that comes with VsTortoise as ultimate resource fallback. I wonder whether [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>VsTortoise, a TortoiseSVN add-in for Microsoft Visual Studio</title>
		<link>http://www.console-dev.de/2010/01/08/vstortoise-a-tortoisesvn-add-in-for-microsoft-visual-studio/</link>
		<comments>http://www.console-dev.de/2010/01/08/vstortoise-a-tortoisesvn-add-in-for-microsoft-visual-studio/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 20:59:24 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[add-in]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Subversion]]></category>
		<category><![CDATA[TortoiseSVN]]></category>
		<category><![CDATA[Visual Studio]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=821</guid>
		<description><![CDATA[Introduction
Over the past months I&#8217;ve worked on a TortoiseSVN add-in for Microsoft Visual Studio 2005/2008 called VsTortoise. I work with Visual Studio and TortoiseSVN every day. Since TortoiseSVN integrates in the Windows Explorer, I&#8217;ve to switch from Visual Studio to Windows Explorer alot.
This is when VsTortoise add-in comes into play. You can use VsTortoise to [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2010/01/08/vstortoise-a-tortoisesvn-add-in-for-microsoft-visual-studio/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>guru meditation error (data abort exception)</title>
		<link>http://www.console-dev.de/2009/09/20/guru-meditation-error-data-abort-exception/</link>
		<comments>http://www.console-dev.de/2009/09/20/guru-meditation-error-data-abort-exception/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 08:06:25 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[NDS]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=751</guid>
		<description><![CDATA[The processors built-in the Nintendo DS, an ARM946E-S and ARM7TDMI, support hardware exceptions such as &#8220;Data Abort &#8211; accessing invalid memory addresses&#8221; and &#8220;Undefined Instruction&#8221;. The Nintendo DS homebrew library libnds includes exception handling and comes with a default handler that displays the exception type, at which address in the instruction sequence the exception occured [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2009/09/20/guru-meditation-error-data-abort-exception/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>create nintendo ds applications with visual studio 2008</title>
		<link>http://www.console-dev.de/2009/09/03/create-nintendo-ds-applications-with-visual-studio-2008/</link>
		<comments>http://www.console-dev.de/2009/09/03/create-nintendo-ds-applications-with-visual-studio-2008/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 07:43:00 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[NDS]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[VisualHAM]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=712</guid>
		<description><![CDATA[introduction
In this article I show how to set up Microsoft Visual Studio 2008 to use the devkitARM compiler to create applications for the Nintendo DS. After you have read this article, you are able to use Visual Studio 2008 to build, rebuild, clean and execute your Nintendo DS application.
Visual Studio 2008 Express can be downloaded [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2009/09/03/create-nintendo-ds-applications-with-visual-studio-2008/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>callstack trace on the nintendo ds</title>
		<link>http://www.console-dev.de/2009/08/16/callstack-trace-on-the-nintendo-ds/</link>
		<comments>http://www.console-dev.de/2009/08/16/callstack-trace-on-the-nintendo-ds/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 23:00:38 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[GBA]]></category>
		<category><![CDATA[NDS]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=675</guid>
		<description><![CDATA[introduction
I was experimenting how I could retrieve a stack trace on the Nintendo DS, using the devkitARM compiler, recently. A callstack is a list of active subroutines of a computer program. This can be used to identify from which code-path a particular subroutine was called, which is enormously helpful when detecting logical errors at run-time.
I [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2009/08/16/callstack-trace-on-the-nintendo-ds/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>sine approximation with fixed point math part 2</title>
		<link>http://www.console-dev.de/2009/07/19/sine-approximation-with-fixed-point-math-part-2/</link>
		<comments>http://www.console-dev.de/2009/07/19/sine-approximation-with-fixed-point-math-part-2/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 09:56:34 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[NDS]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=658</guid>
		<description><![CDATA[In my previous post sine approximation with fixed point math I wrote the output precision of f32sin is getting worse when the incoming radians parameter grows and guessed it is due to using fixed point.
Well, Jasper &#8220;cearn&#8221; Vijn suggested to use a higher resolution fixed point format for 1.0f/(2*pi) and this solves the problem indeed! [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2009/07/19/sine-approximation-with-fixed-point-math-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>sine approximation with fixed point math</title>
		<link>http://www.console-dev.de/2009/07/06/sine-approximation-with-fixed-point-math/</link>
		<comments>http://www.console-dev.de/2009/07/06/sine-approximation-with-fixed-point-math/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 18:02:59 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[NDS]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=651</guid>
		<description><![CDATA[When I was writing the Nintendo DS 4k intro, I obviously needed sin and cos functions to set up rotation matrices. Since using the standard C library math module would have blown the 4kb limit to mars, I was looking for an alternative that does not use much memory.
I was searching for an approximation method [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2009/07/06/sine-approximation-with-fixed-point-math/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Single language vs. multi-language</title>
		<link>http://www.console-dev.de/2009/06/21/single-language-vs-multi-language/</link>
		<comments>http://www.console-dev.de/2009/06/21/single-language-vs-multi-language/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 16:00:17 +0000</pubDate>
		<dc:creator>Peter Schraut</dc:creator>
				<category><![CDATA[GBA]]></category>
		<category><![CDATA[NDS]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.console-dev.de/?p=610</guid>
		<description><![CDATA[Introduction
During my daily forum visits, I came across a thread about how to create a game in more than one language.
This reminded me on the first multi-language game I was working on. We ran into several issues back then and I want to share my experience with you, so you don&#8217;t make the same mistakes.
When [...]]]></description>
		<wfw:commentRss>http://www.console-dev.de/2009/06/21/single-language-vs-multi-language/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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