| pBitmap | Pointer to picture-data. The image must have one of the following sizes, depending on in what mode the GBA currently is:
- Mode 3 : 240*160 pixels, 15bit BGR
- Mode 4 : 240*160 pixels, 8 bit
- Mode 5 : 160*120 pixels, 15bit BGR
This function also supports compressed image data. If the image data is compressed, the CompressionType parameter has to be set to the compression type it was compressed with. |
| pPalette | Pointer to palette-data. In mode 3 and 5 set it to NULL |
| SplashTypeIn | Type of splash screen in-fader. This can be on of these:
SPLASH_TYPE_BLACK
SPLASH_TYPE_WHITE
|
| SplashTypeOut | Type of splash screen out-fader. This can be on of these:
SPLASH_TYPE_BLACK
SPLASH_TYPE_WHITE
|
| FadeInSpeed | Speed of in-fading process. Setting this to 6 looks nice. |
| FadeOutSpeed | Speed of out-fading process. Setting this to 6 looks nice. |
| WaitFrames | How many frames the image should be display (without fade in/out) |
| AfterWaitFrames | How many frames the function should wait before leaving |
| CompressionType | The compression type of the data where pBitmap points to. This can be one of the COMPRESSION_TYPE_* predefined values. |