Todo List

Class N3DCMDSTREAM
Add detailed stream format, add mesh converter, add link to gbatek

Global N3DDEVICE::Clear (const unsigned _flags, const N3DCOLOR &_color, const N3DFLOAT _depth)
The hardware supports an alpha target color value, it's hardcoded to full opaque atm.
Is there a way that the hardware does not automagically clear?

Global N3DDEVICE::DrawPrimitive (const N3DCMDSTREAM &_stream)
Add documentation Add sample code

Global N3DDEVICE::Init ()
Describe default states

Global N3DDEVICE::MultiplyTransform (const N3DTRANSFORMSTATETYPE _state, const N3DMATRIX &_m)
Add sample code.
Implement support for viewmatrix multiply.

Global N3DDEVICE::SetTransform (const N3DTRANSFORMSTATETYPE _state, const N3DMATRIX &_m)
Refactor view-matrix code block.

Global N3DVec3Dot
Fix possible overflow bug

Global N3DVec3LengthSq
Fix possible overflow bug

Global N3DVec3Normalize
Use hardware sqrt

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