- Class N3DCMDSTREAM
- Add detailed stream format, add mesh converter, add link to gbatek
- Global N3DDEVICE::Clear (const unsigned _flags, const N3DCOLOR &_color, const N3DFLOAT _depth)
- The hardware supports an alpha target color value, it's hardcoded to full opaque atm.
Is there a way that the hardware does not automagically clear?
- Global N3DDEVICE::DrawPrimitive (const N3DCMDSTREAM &_stream)
- Add documentation Add sample code
- Global N3DDEVICE::Init ()
- Describe default states
- Global N3DDEVICE::MultiplyTransform (const N3DTRANSFORMSTATETYPE _state, const N3DMATRIX &_m)
- Add sample code.
Implement support for viewmatrix multiply.
- Global N3DDEVICE::SetTransform (const N3DTRANSFORMSTATETYPE _state, const N3DMATRIX &_m)
- Refactor view-matrix code block.
- Global N3DVec3Dot
- Fix possible overflow bug
- Global N3DVec3LengthSq
- Fix possible overflow bug
- Global N3DVec3Normalize
- Use hardware sqrt
Generated on Wed Aug 29 19:48:04 2007 for N3D by
1.5.3