Heap Explorer is a memory profiler, debugger and analyzer for Unity.
I spent quite some time identifying and fixing memory leaks, as well as looking for memory optimization opportunities in Unity applications in the past. During this time, I often used Unity’s (old) MemoryProfiler and while it’s an useful tool, I never was entirely happy with it.
I then decided to write my own memory profiler, that helps me in future projects to achieve my work more easily and faster. Here is a video where I show off some of its features.
Download
Download the latest version here.
Source code
Get the C# source code at here.
Links
- Heap Explorer forum thread (Changelog, Requirements, Discussion, Bug-Reporting)
- Heap Explorer video
- Heap Explorer documentation
- Unity’s new Memory Profiler